2013年2月27日星期三

not all of WOW Gear our attacks are replicated

The new Blade Flurry that's on the PTR is by far the most exciting update for combat rogues in at least a year. The current version, which still isn't finalized, allows 40% of our melee damage to be cleaved onto up to 4 targets at once. It's a significant step up from the old Blade Flurry when we're facing a handful of targets, but what about in a regular cleaving situation?
In order to do the math for Blade Flurry, you have to figure out what you're gaining and what you're giving up by activating it. Blade Flurry increases our melee damage by 40% per target, but not all of WOW Gear our attacks are replicated. Our autoattacks, Shadow Blades, Main Gauche, and most of our other abilities are all affected by Blade Flurry. Notably, BF doesn't apply to Deadly Poison or Rupture. While many combat rogues are ignoring Rupture today, it will likely be worth using once we have our 2-piece tier 15 bonus, which extends its duration.
75% is the magic number
When you add up all of a combat rogue's damage sources, you find that Deadly Poison and Rupture don't contribute much. Your average combat rogue is dealing about 75% of his damage via attacks that are valid for replicating through Blade Flurry. So, when we activate Blade Flurry and there are two targets nearby, you can expect those sources to grow to deal 105% of our original damage, right? Negative, the math isn't quite that simple.
Sinister Strikes are replayed through Blade Flurry, but by activating Blade Flurry itself, you cut your energy regeneration, which means you can't use Sinister Strike as often. The energy cut has to be factored into any math involving Blade Flurry. You'll be dealing 40% extra damage with each Sinister Strike, but you'll be unleashing 20% fewer of them. You'll also be using fewer Eviscerates and fewer Revealing Strikes along the way as well.
For pure cleave, the energy loss is moot
Turning on Blade Flurry when there's two targets nearby will WOW Gold For Sale immediately boost your overall DPS by about 20%. There's no situation where you won't want to activate Blade Flurry when you can cleave your damage to a second target. While 20% isn't exactly the 50-60% boost we used to see when cleaving, it's still obviously worth using.
Blade Flurry only scales up from there. Because we only take the energy penalty once, the damage bonus goes up dramatically as we add targets. We'll be dealing 50% more damage against 3 targets, 75-80% against 4 targets, and over 100% extra damage to 5 targets. The ability to double our damage when facing large groups will definitely help combat become a powerful cleave spec. Considering that many dungeons and challenge modes are designed around this type of small-scale AoE, combat is looking very good in patch 5.2 and beyond.
What about boss fights?
Unfortunately for us, two-target boss fights are extremely common compared to five-target boss fights. In fact, the only multi-target fight in this tier is Wind Lord Mel'jarak and his minions. Meanwhile, we've already seen a handful of two-target cleave encounters like the Stone Guard, Garalon, and Amber-Shaper Un'sok. A 20% boost is still a nice perk when facing Garalon, but it's nowhere near the level of cleave that we were previously able to obtain.
Our two-target cleave capabilities are being nerfed, there's no doubt about that. However, combat's ability to handle more than two targets is being dramatically amplified, which makes Blade Flurry our best friend against trash and in dungeons. Because Blade Flurry only scales to five targets, assassination will continue to dominate large-scale AoE situations with its Deadly Poison and Envenom combo.
Fan of Knives factored in
If I didn't know better, I would probably assume the Fan of Knives and Blade Flurry would have some interesting interactions. Blade Flurry cuts the number of FoKs we can use by reducing our energy gains, but Fan of Knives scales well as the number of targets increases. Is there a break point where the number of targets is so great that we would actually turn off Blade Flurry to increase our FoK damage?
The answer is no. Fan of Knives is pretty bad for combat rogues. When we looked at assassination's AoE damage, we saw that Fan of Knives was contributing less than 5% of its overall damage. Fan of Knives is Buy WOW Gold even worse for combat rogues, as we don't see the massive contribution that assassination's poison damage adds to FoK. In fact, the top-ranking combat rogues facing Wind Lord Mel'jarak aren't even using Fan of Knives at all. When faced with the ideal encounter for Fan of Knives, it still fails to be worth casting.
All Blade Flurry, all the time
There is no reasonable point at which you'll want to switch from Blade Flurry to Fan of Knives. Unless you're so inundated with targets (around 15) that Blade Flurry is simply a drop in the bucket, just keep it active and keep doing what you're doing. I don't anticipate facing that many targets at once, and definitely not in a raid environment. If you're going back to fight Onyxia and someone pulls a lot of whelps, you might have a case.
If there is more than one target around, activate Blade Flurry. No exceptions. Never use Fan of Knives, but rather focus on dealing good single-target damage so that your Blade Flurry damage is amplified. Crimson Tempest is similarly impotent, since an Eviscerate replayed to five targets is much stronger than a Crimson Tempest. Combat rogues should really just stay away from both FoK and CT in general. Blade Flurry is all the AoE that we'll need for now. Doubling our damage when facing a small group of enemies is quite powerful, and I can't wait to start cleaving through dungeons.

2013年2月23日星期六

heroic raids can drop ilevel 541 Thunderforged WOW Gear

Overall I like the changes coming to raid loot in patch 5.2, due to the reasons discussed above. While there are some downsides to additional levels of loot, I believe they more than offset by the positives. Team that up with a feature that helps push players to organize and participate in more 25 man raids, and it is pure win.
I do however have an observation, a question, and a slight concern, regarding Buy WOW Gold these new levels of items. They didn't really fit above, so here they are in my last word section.
First of the observation, this really does allow a far bigger item level break between the LFR players and the Heroic players. Currently LFR raids provide up to ilevel 483 gear while heroic raids provide up to ilevel 509 gear. This equates to a difference of 26 ilevels or roughly a 6% difference. Under the proposed new system the LFR raids drop ilevel 502 gear while heroic raids can drop ilevel 541 Thunderforged WOW Gear. This works out to a difference of 39 ilevels or roughly a 7% difference. While it is only a 1% difference, that difference will be noticeable.
Secondly, the question. If the Thunderforged gear is only slightly better than the regular gear, in this case 6 ilevels, it seems pretty similar to the benefit that item upgrading provided. Item upgrades boosted your items by 8 levels which seems pretty much the same thing. This makes me ask the question, is this change just for changes sake? The difference between 6 and 8 item levels is almost nothing, why not just allow item upgrades instead of a new semi-random upgrade feature.
Now comes the slight concern, what happens with these items when item upgrades are once again allowed? If upgrades will be allowed later to this gear, what happens then? To get the most advantage going into the next raid patch, will hard core players be expected to have the Thunderforged gear and then have it upgraded. Will Blizzard now have to inflate raid gear in the next patch to WOW Gold For Sale compensate for this? After all, currently the heroic gear is just higher than the new LFG raid gear, if this continues to the next set it will mean that all items will now need to increment an extra 6 levels. Will that inflation cause an issue longer term? Like I started with, it's a small concern now, but could it become a bigger issue long term?

2013年2月22日星期五

Buy WOW Items more than its share of epic

Mists of Pandaria, the newest World of Warcraft expansion, has managed to elicit feelings of both extreme love and hate in the players. However, despite your ultimate overall feelings toward this particular expansion, those that have taken the time and actually played it can all agree on one point at least. Mists of Pandaria, despite its controversy, has Buy WOW Items more than its share of epic moments built into it.
Below you will find our picks of five of the very best of these moments, that every player should make a point to witness during their time. Enjoy!
Introductory Cinematic
If there is one thing Blizzard does right every single time it is their cinematics. Better than some movies I've seen, these cinematics are always worth watching and the one created for Mists of Pandaria is no exception. Not only is it visually stunning but here we get our first glimpse of the land of Pandaria, the start of what will become a monumental battle between Horde and Alliance and even a glimpse of player favorite Chen Stormstout. The opening cinematic really sets the mood and tone for the entire expansion and should be a must see for every player.
Meet Shen-zin Su
Shen-zin Su is the amazing turtle that carries around the Pandaren starting zone on his back. Typically, this guy just spends his time propelling himself forward through the ocean. However, due to some unforeseen circumstances (namely the arrival of the Alliance and Horde) it becomes paramount that Shen-zin Su be spoken to for the first time in generations. This task leads players on an engaging quest adventure that lead up to climbing aboard a hot air balloon and finally meeting Shen-zin Su face to face, an event not to be missed out upon.
Serpent's Heart
One of the major events taking place in the Jade Forest is the creation of a giant statue at Serpent's Heart. This statue has been a work in progress for nearly three generations. Upon completion will be WOW Gold For Sale used by the spirit Yu'lon to transfer her life essence into and a new generation will be born. However, this is simply not to come to pass. In a heart wrenching scene the Horde and Alliance face off. The hatred and anger release some very nasty sha and ultimately when the dust settles the statue has been utterly destroyed. While this epic moment may twist the heart, it is one of the best moments that takes place in Mists of Pandaria.
Defending Stoneplow
Stoneplow is a Pandaren settlement located in the western part of the Valley of the Four Winds. Once a thriving farming community, Stoneplow has come under attack by invading mantid who have managed to swarm through the Great Wall directly from the Dread Wastes. An involved and super fun quest line to save the townsfolk and stem the tide of mantid ensues, ending with the lucky hero fighting their way out of the bowels of a giant bug. Not sounding epic enough for you? Also found here is the quests that will also lead you onward to the Hidden Master, another epic piece of Mists of Pandaira gameplay.
The Hidden Master
The object of Lin Tenderpaw and company's quest, the Hidden Master is a seclusive martial arts genius that is often sought out by those dedicated enough to the arts to want to take their training to the next level. Lin and company will search for WOW Gold the Hidden Master (also known as Master Bruised Paw) all over the Pandaren continent. Lin will find information about Master Brusied Paw in the village of Stonepaw, and will seek him out with you in tow.
Master Brusied Paw resides in the northern portion of the Valley of the Four Winds. Once you have reached him you will be taken under his wing and your training will begin. Several quests and short cut scenes later and your training will be complete and you will have taken part in easily one of the best moments in Mists of Pandaria.
That wraps up our choices of top 5 epic moments from the newest World of Warcraft expansion; Mists of Pandaria. What are your favorite moments from the expansion thus far? Be sure to share them with us using the comment section found below!